[Scratchpostjobs] Senior Environment Modeler --Electronic Arts Tiburon #11657

The ScratchPost postmaster at thescratchpost.com
Wed Nov 8 16:45:07 CST 2006


If you don't already know, things have changed here at Electronic
Arts-Tiburon. Although we are best known for delivering AAA sports games
such as: Madden Football, NFL STREET, NCAA Football, and NASCAR racing,
Tiburon is now expanding our product line to include a Non-Sports Action
title! When you're interested in learning more about a growing company
where creativity flourishes and our teams are a collection of talented,
hardworking, people - just let us know.

Candidates for Modeling positions must demonstrate an ability to think
in 3D
Excellent craftsmanship
A portfolio demonstrating the following is required:
Drawing skills
Excellent sense of form, weight (mass), and volume
Good use of light and shadow
Breadth of artistic styles
Excellent sense of scale
Excellent level of finish

REQUIREMENTS:
Experience on a minimum of 6-8 complete titles/productions that have
shipped, experience with either character driven titles or feature film
are highly desirable. 
Proven ability to visualize and model human anatomy (including faces)
and animal type characters with a high level of proficiency, including
skinning/physiquing/weighting of models to skeletons.
History of creating models and environments/levels that adds value to a
franchise in a timely basis.
Demonstrated ability to create basic textures in a timely basis.

UNDERSTANDING
Demonstrates a strong understanding of following and how they impact
models in real time environments:
How light, texture and motion will affect models and creates models that
leverage those design elements to the advantage of the art direction
and/or engine 
Scale
Layout/Composition/Pace
Fundamentals of visual language
Experience with at least one major 3D CG package 
Demonstrates a good understanding of:
Advanced modeling techniques, including use of expressions and scripts
Various CG texturing methodologies work, including shaders, displacement
maps, lighting systems
For World Design track, an excellent understanding of pace and
storytelling

RESPONSIBILITIES: 
Supervises modelers on a large project/franchise
Expertly creates very high LOD and/or complex models for critical/key
areas/assets of a franchise 
Assists Art Directors by participating in pre-production of projects by
conducting research into techniques and source/reference materials
Responsible for level/world/track layout and flow where appropriate.
(i.e. Beat boards)
Creates models that are:
Memory efficient 
Add to a project's overall visual quality while remaining consistent
with the Art Direction.
Expertly interpreted from various pre-production documents and supervise
Junior staff in developing models that further expand Art Direction
Maintain a cohesiveness and visual credibility with the project Art
Direction
Model environments to an excellent level of finish
Completes all work in a timely basis.
Should be able to work with more advanced modeling Beziers, B-Splines,
Sub-Division surfaces and NURBS should be able to complete difficult
inorganic models

For World Design Track:
Working with Sr. Art Staff/Game Designers/ design docs/concept drawings:
Responsible for level/world layouts and flow where appropriate. (i.e.
Beat boards)
Breaks design down into individual levels for more junior modeling
including:
Creates asset lists/project modeling requirements; 
Lays out all levels to correct scale/proportion
Ensures that all levels/tracks are within style of art direction and
game design, scale and budget.
Where necessary uses physical media (paper, wood, board, etc) to rapidly
visualize levels and overall world layout. 
May also:
Construct intermediate to advanced level of complexity models
Authoring and/or applying intermediate to advanced level of complexity
textures 
Embedding all necessary triggers, events, tags, etc into a level.
Works with teams? modelers/level builders/world builders to ensure that
all levels/world have good flow, tempo, scale, etc.
Assists Game Designers by participating in pre-production of projects by
conducting research into techniques and source/reference materials
Completes all work in a timely basis.

PROFESSIONAL:
Mentors junior Modeling artists
Proactively supports project Art Director.
Proactively participates in team Critiques; assists modelers and texture
artists across 
Remains focused, motivated and effective on a task until completion and
project/game for the duration of the project

Interested applicants should visit our jobsite www.jobs.ea.com and
"Create an Account".  By creating an account, you can upload your
information and resume and apply online for the desired position.

Located in Orlando, Florida, EA Tiburon is truly a leader within the EA
Family, creating more than 25 market-leading games over the past few
years. As an example, the Madden 2004 line of games has sold Millions
copies on multiple platforms. EA Tiburon is committed to staying at the
bleeding edge of interactive entertainment, and develops hit games for
franchises such as Madden Football, NCAA Football, NFL Street and NASCAR
Thunder. With our past track record of very high quality on-time
deliveries and stellar technology, EA Tiburon is looking forward to even
greater future success.




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