[Scratchpostjobs] EA-Tiburon is looking for Technical Artists.

The ScratchPost postmaster at thescratchpost.com
Tue Nov 7 15:19:12 CST 2006


Reporting to the Art Director on a game team, the Technical Artist is 
expected to be the bridge between Artists and Engineers. Individuals in 
this role are pro-active problem solvers who demonstrate a strong sense 
of creativity and respect for aesthetics. Candidates can be from an Art, 
Design, Mathematics, Engineering or Science background; however they 
must demonstrate a comfort level in working with both art and science. 
Working with Programming/Technical staff the Technical Artist ensures 
that CG assets are easily integrated into the game engine without 
sacrificing artistic integrity.

Technical Artists will be expected to learn/understand how game-play and 
architecture issues can affect content creation and successfully develop 
workflows to compensate for such limitations on artistic content.

Responsibilities:

- Develop solutions to various production problems in the CG pipelines
- Coordinate with appropriate EA studios to ensure that his/her team is 
aware of other proprietary tools and that his/her team always has up to 
date versions
- Build basic to intermediate level of complexity character rigs; 
skins/binds models to skeletons
- Build basic CG Dynamics systems
- Debug skeletons, models, shaders
- Communicate technical concepts
- Produce and integrate art assets where necessary
- Write basic to intermediate level scripts and expressions within a CG 
package (i.e. Mel) to improve efficiency of various artist tasks
- Build stability management

Requirements:

- Work in production team in various stages of modelling, texturing and 
lighting at very proficient level
- Write complex DOS/Unix scripts and experience with XML is a plus
- Good aptitude for problem solving CG issues
- Ability to think creatively to resolve technical challenges and 
limitations
- Must have a basic to intermediate level of experience in working with 
either CG oriented programming languages
- Excellent organizational skills
- C# experience highly desirable

Understanding:

- Compression, computer/game hardware, next generation hardware, 
particle systems, character skeletons, image manipulation tools, command 
line systems, inverse and forward kinematics, shader systems, lighting, 
1 or more 3D packages (Maya preferred)
- Basic knowledge of the following Real Time systems: Rendering, 
dynamics, AI, EA APIs, FTP
- Ability to visually communicate ideas effectively through use of 
non-computer mediums

Education
- Bachelors/Masters/PhD in Computer Science, Digital Media Design, Fine 
Arts, Graphic Arts, Entertainment Technology or related experience

Interested applicants should visit our jobsite _www.jobs.ea.com_ 
<file://www.jobs.ea.com> and "Create an Account".  By creating an 
account, you can upload your information and resume and apply online for 
the desired position.




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