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Jobs – Modeler – ZBRUSH Concept Artist

Fri, Mar 5, 2010

Job Postings

Responsibilities:

  • Responsible for creation of organic characters and hard surface models
  • Apply UV’s to models
  • Work in a team environment on commercials and feature films
  • Ability to work in fast paced environment and adapt to last minute feedback

Required Skills/Experience:

  • UNIX
  • Maya
  • Zbrush
  • 1 to 5+ years of production experience
  • Background in fine art

Desired Skills:

  • Shell/Mel scripting desirable.
  • Programming in Maya and C++.
  • Background in traditional sculpturing/architecture

What do Modelers do at Rhythm & Hues?

Modelers concentrate on modeling and sculpting, but these days, that encompasses the assigning of UV texture mapping coordinates, as well as creating any groups which the Lighter or Character Animator may need.  This means that the Modeler must understand the different ways to project a texture map and what those results will be.  They must also understand how the object will be lit. Modelers work very closely with Lighters and Animators to ensure that there is enough detail and control where necessary and not too much detail where it is unnecessary.

SUBMISSION REQUIREMENTS

Please send demo reel, shot breakdown list, cover letter & resume by mail, fax or email to:

Rhythm & Hues Studios
Recruiting Department
RE: Modeler – ZBRUSH Concept Artist Position
5404 Jandy Place
Los Angeles, CA 90066

Email:  recruitment@rhythm.com
Website:  http://www.rhythm.com

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